11.05.2011

Shyvana Build and Playstyle


I've been having success with Shyvana, and I figured that I'd share with you guys what I've been building and how I've been playing her and get your thoug
hts and suggestions.

Builds (Dominion):
Runes:
9 Marks of Insight (magic pen)
9 Seals of Evasion (dodge)
9 Glyphs of Focus (flat CDR)
3 Quints of Desolation/Headless Horseman (armor pen)
  • The reason for taking both Magic Pen and Armor Pen in my runes is because Shyvana's damage is pretty varied, and mostly comes down to using basics attacks/Q, Twin Bite (armor pen) while your Burnout is active (magic pen). If you happen to hit with your E, Flame Breath, then that is also magic pen on the initial hit, but also on the subsequent procs as well.
  • The reason for magic pen and not AP quints is because Burnout does not scale with AP, but instead off of attack damage. So, we'd much rather get the extra damage potential off of magic pen.
  • Seals: Evasion is so overpoweringly awesome in Dominion, I take 9-13% dodge from runes and masteries on almost every champion I play in Dominion.
  • Glyphs: CDR is just good. Using your abilities more often is fantastic, but I could see an argument for going with Glyphs of Warding or Resilience in this slot instead.
  • Other rune choices: I have not tried anything else, but I could see an argument for more Magic Pen instead of Armor Pen, Armor instead of Dodge, and Defense Glyphs instead of CDR.
Masteries:
9/16/4
  • Offense:
  • 1 Rank in Cripple, the Exhaust Mastery, is essential. It will give you the advantage you need to beat a Jax, Tryn, Akali, etc in 1v1 combat. It also helps with teamfights by neutralizing the other team's AD carry.
  • 3 ranks in Deadliness (2% Crit Chance) or Archmage's Savvy (.6 AP per level). Either way, this doesn't really mean much to you. The extra crit chance will be nice if you wind up building Infinity Edge, or more likely, Atma's Impaler; the extra AP will be a consistent little boost to your E and R damage ratios. I personally choose Deadliness because I usually plan to build Atma's Impaler.
  • 4 ranks in Sorcery (CDR). 4% CDR is wayyy better than 4% attack speed. It also gets you the next one.
  • 1 rank in Archaic Knowledge. 15% magic pen is pretty huge. It makes almost everything you do deal increased damage.
  • Reasons for not going 21 points in Offense: You'd probably wind up going 21/9/0 (to get Nimbleness) or 23/6/1 (if you don't do the Dodge thing). You just lost a Health boost, physical damage reduction, some Dodge, Armor, or MR, and the Ghost mastery so that you could gain extra armor pen (which you already have in spades from runes and the universal buff), 2% attack speed (which is negligible), 3 bonus AD (which is nigh negligible), a bonus on your crit damage (which doesn't matter until late game - and only if you build for it), and an extra 4% damage on everything you do (which is good). My point here is that 21 points in the Offense tree does not actually mean you're better at offense. It means you're squishier. And that is a bad thing to be when you see Xin Zhao in the jungle.

  • Defense:
  • 3 ranks in Resistance and 3 ranks in Hardiness. These extra resistances will help you immensely at the bloodbath at the windmill at the beginning of the game.
  • 4 ranks in Evasion. Dodge is excellent in Dominion. Also, you don't have mana, so the other one isn't an option.
  • 1 rank in Nimbleness. Very good with all the Dodge.
  • 1 rank in Harden Skin. This is mostly just to get the 12 point requirement for Veteran's Scars, but it is still a solid 1 damage decrease.
  • 4 ranks in Veteran's Scars. So good, especially early. Will help you out at the Windmill.

  • Utility:
  • 1 rank in Haste. Moving at 33% speed for 11.5 seconds is better than 27% for 10.
  • 3 ranks in Good Hands. You die in Dominion. It's good to be alive more. These points could easily go into something else. I personally like them here. On most champions I play, these 3 points usually become 3 ranks of Ardor from the Defense tree.

  • You may have realized by this point that I've only spent 29 points so far. This is because the last one is a complete crapshoot. My recommendations are 1 rank in Sunder, or an additional rank in Harden Skin. A rank in Ardor is also not out of the question.

Abilities:

I level my abilities like this:
  1. Burnout
  2. Twin Bite
  3. Flame Breath
  4. Burnout
  5. Burnout
  6. Dragon's Descent
  7. Burnout
  8. Twin Bite
  9. Burnout
  10. Twin Bite
  11. Dragon's Descent
  12. Twin Bite
  13. Twin Bite
  14. Flame Breath
  15. Flame Breath
  16. Dragon's Descent
  17. Flame Breath
  18. Flame Breath
  • The reason why I level with these priorities is because Burnout is a significant damage dealing ability that you want to utilize to it's maximum effectiveness. Especially with Dragon's Descent active, this makes you actually useful in teamfights. Also, Twin Bite's cooldown is reduced with level, which is why it levels 2nd. Other than that, I don't really care much for Twin Bite, it is basically just an extra attack. Flame Breath gets ignored mostly for a couple reasons. A) It is a skill shot. You are not guaranteed this damage. B) It scales off AP. C) The only things that level up with it are reduced cooldown, and base damage. D) The important traits of this ability - cone in Dragon form, 15% armor reduction, marked for 4 seconds - are all constant throughout the ability. All of this means that it should be leveled last.

Gameplay:
I play Shyvana as an opportunist. I usually don't engage the enemy unless I have an advantage (my R is up, Exhaust is off cooldown, I'm at higher health, etc) and I especially try to hit with my E before I engage. Having that E mark is essential to winning a 1v1 with a melee fighter. One shot of E should deal damage 5 times if you're doing it right (once OnHit for full damage, and then 1 auto-attack for 15% proc, Q for 2 15% procs, and then another auto for another proc). Also, use Burnout to initiate - they'll probably run away from you. This will allow you to get the full 6 seconds of Burnout. Hit Q whenever it is off cooldown. Dragon's Descent is much harder to figure out how to use effectively. This is pretty much all about positioning. You leap, drag enemies, leave a trail of Burnout behind you, shoot a cone in front of you, Twin Bite also splashes to people in front of you... It's like... Yeah... The one thing I can say about your R is that you shouldn't be afraid to use it in a 1v1. Especially if you already have Burnout active (you'll leave the ground scorched behind you - where they're now standing - and you still have it active on yourself. They take double damage from it). You also want to use all your abilities as soon as they're off cooldown when in Dragon form - especially the Flame Breath, as it will turn a teamfight over to your side instantly (damage + debuff).

In a perfect world in most situations, I lead with E (land it), activate W and charge at them, activate Q, and then wait for things to come back from cooldown. Sometimes this means disengaging, running through some bushes, around the turret, etc. You're much scarier when you have everything up and proc'd. Against an Akali or Jax, etc, you're probably better off engaging them in 5 seconds spurts over the course of a 20-30 second encounter.

Items:
I have only really done one build with Shyvana, but it has worked wondrously for me.

This is the standard build for Dominion.
  • Ninja Tabi. I almost always buy these shoes off the beginning. They're really cheap and realllllly powerful. This should get you to 19% Dodge chance and 31 Armor at the beginning of the game. That will help so much at the Windmill and throughout the game. I only don't buy them if the other team is like Mage, Mage, Mage, Support, AD carry that doesn't rely on Auto. Other shoe option in this case is Mercury's Treads.
  • Frozen Mallet. I almost always buy this as my first item. 700 health is big - will keep you alive longer so that you can do more sustained damage. Auto-slow on attack is big - will keep people inside the range of your Burnout, or keep them from chasing you if you want to get away from them. 20 damage isn't that good, but survivability and synergy with abilities is the name of the game here.
  • Sunfire Cape. More health! More armor! More AoE magic damage! What is not to like? You basically just punish people for being near you with all your abilities, and you're really hard to kill.
  • Atma's Impaler. You now have a 20% crit chance. All of the sudden. That's nice. extra armor is also good. You have lots of Health already. You hit really hard all of the sudden. This is very good.
  • This is where the game is usually over, one way or the other.

This is the build if the other team is being annoying with magic damage/cc, etc.

  • Mercury's Treads.
  • Wit's End
  • Frozen Mallet
  • Negatron Cloak
  • Negatron Cloak
  • Negatron Cloak
  • Build the cloaks into other things now. Or you could always build more health and try for a late Atma's Impaler, but it'll probably be too late for that. Just survive. Attack the squishy casters - you don't need much damage to take them out anyway.

I know a lot of people buy Trinity Force on her, but I just feel like it would be too expensive and potentially not give her the survivability I think she needs. But I haven't tried it out, so who am I to talk?

Anyway:
This has been a rambling insight into how I play and build Shyvana. Hope someone finds this to be useful!

New Summoner Spells!

http://na.leagueoflegends.com/news/inside-design-summoner-spells-and-season-two

Holy Crap I love what they're doing with this. Maybe I'll actually wind up taking Rally/Surge now :P

10.20.2011

10.12.2011

LoL Beta

So I got an invite to the LoL PBE Beta, and it's pretty weird, I have to say.

I can't go into too much detail because of an NDA, but suffice it to say that anyone can look at the bug reports in the PBE forums and see the list of stuff. Mostly, it's little things, but overall it's weird to see the man behind the curtain, you know?

8.26.2011

Things have been quiet here lately...

There hasn't been anything to respond to for a bit, so I shall take it upon myself to (maybe) start a conversation.

Over the last week or so, I've begun to step away from some of the champions I traditionally play, such as Rumble, Maokai, and Mordekaiser. Instead, I have been trying out a few champions of different play styles, and I've been having quite a bit of fun in the process.

The first of these is Gragas. He's a champion I've long been interested in, but I never got around to trying him. What with him being free, I decided enough was enough and finally gave him a go. A day after first playing him, I had spent all of my IP to buy him. I have a feeling that he would probably be decent as a tanky dps character, but AP Gragas is just too much fun. His ultimate in particular is worth mentioning; you can get the cooldown on it to somewhere between 30 and 40 seconds. That is absolutely amazing for a move that can change the game as much as that. Also, the unintentional comedy of saving an enemy champion's life with it is always good for a laugh.

Wukong is another one that I've been playing a lot lately. I really enjoy his style of play; he's a very nimble champion and it's great to be able to duck in and out of combat by using his stealth skill (the name eludes me). He has decent burst damage and his ultimate is very powerful, mainly for the knock-up effect (though the damage isn't to be sneezed at either). He fills a role I have been long seeking to fill: being someone sort of like Xin Zhao who isn't actually Xin Zhao (I'm not sure why I dislike Xin Zhao so much, I've heard he's not even that good at higher levels of play).

Finally, there's Kog'Maw. I had previously been playing as Ashe as my ranged AD character of choice, but I decided that you see quite a few Ashe players but Kog'Maw tends to be neglected. I do believe that he's trickier to play than most ranged AD characters; he's fairly slow and squishy. As a consequence of this, good positioning is even more important for him than other champions in a similar vein. I've had mixed results when playing as him in the middle lane, but a side lane with a support champion (Soraka is ideal) or a strong laning champion (I had a good time pairing up with Rhizophora as Galio) tends to work out quite nicely. You're basically an artillery unit when you play as Kog'Maw, and when you get things right it feels fantastic.

An honorable mention goes to Swain, who is also great deals of fun now that I'm actually starting to play him properly and not lose as catastrophically as before.

So, there you have it. Thoughts? Musings? Erotic limericks? If you combine all three I may be tempted to buy you a drink sometime.

8.13.2011

Alistar!


Holy crap! I just got my first win as Alistar! After countless games of getting completely owned by enemy Alistars, I decided to try him out a couple weeks ago... And I failed. Miserably. 0-5.

However, today I decided to get his Longhorn Alistar skin and give him another try. It went wayyy better than it previously had and I got my first win as him.

I realized that my problem had been that I had been building him for AP burst, but never building his damage spells - however that's not even a good idea. So I went Desolation Runes, Flat Armor Seals, some defense glyphs? and a Fortitude and 2 Swiftness Quints for my rune page; and then 1/8/21 on masteries (smite in offense cause I was jungling, strength of spirit in defense, and typical 21 Utility). Then on items I built Philosopher's Stone, Heart of Gold, and Merc's Treads initially with a bunch of wards, then built a Trinity Force. My original plan had been to just build the Sheen and then build armor and/or MR items and finish the TriForce later, but we were doing so well and I needed my ganks to be stronger than for my sustainability to last. By the time I finished my TriForce, the enemy team had surrendered.

I was able to gank early and often. My early ganks did not result in kills, but they did result in the enemy team recalling and giving up position in lane - which is all I really wanted.

I placed meaningful and impactful wards on both sides of the river that saved lives and resulted in at least one kill.

I maintained level with the bottom lane (of course mid and top, the solo lanes, outran me), and that was awesome.

Overall, I was very pleased with myself and my performance. I finally got the stupid purple cow to work for me!

8.02.2011

Nocturne


I've been playing Nocturne for about a month now, and I've got to say, he is probably my favorite champion to play. I have almost every champion, and I've played them all, and there is something about Nocturne's ultimate that is just so much fun.

Also, this skin, Frozen Terror, pleases me to no end.

7.28.2011

The Tribunal

Once my summoner level reached around level 27, I started to get a little bit tired of LoL. It was then that they announced the tribunal for level 30 summoners, and I found my interest rekindled. A lot of the entries are simple cases of people going AFK or feeding intentionally, but every now and then you find something truly bizarre.

Anyway, it turns out that there is a website (http://www.pleasedontbanme.com/) where people have compiled some of the best chat logs from the tribunal. I think that it's worth a look. My personal favorite from the site so far has to be this one:

IceyDeadPeople[All] [21:45:13]: MOMMMMA MOMMMMA
IceyDeadPeople[All] [21:45:16]: SQUEEEL SQUEEEEL
IceyDeadPeople[All] [21:45:19]: MOMMMA MOMMMA
IceyDeadPeople[All] [21:45:22]: IMA FUK U LIKE A HOG

Enjoy!

7.21.2011

Wukong, The Monkey King Art Spotlight and Gameplay Preview

http://na.leagueoflegends.com/news/art-spotlight-wukong-monkey-king


MONKEY! MONKEY! MONKEY!

Photoshop in fast forward is once again awesome...

His mechanics look... really good. His ult seems... way too good, but we'll see. I'm excited.

Champion Sale!

http://na.leagueoflegends.com/news/champion-sale-50-tristana-udyr-and-trundle

I already have Tristana, as so should you all for Liking LoL on Facebook, and I already got Udyr with IP.

However, I've been planning on getting Trundle for awhile now, and this is my chance.

7.20.2011

Table Flipping

A really humorous meme that has shown up on the LoL boards is about "table flipping".

Basically whenever someone is upset, they make a declaration like "Every minute that the server is down, I'm going to flip a table", or make a call to arms like "Everyone, the server is down, let us flip tables". And then they post this: (╯°□°)╯︵ ┻━┻

There was a humorous retort I saw someone make the other day which was "Seriously guys, I'm trying to pick up tables here, stop flipping them over".

And then he posted this: ┬──┬ ノ( ゜-゜ノ) ┬──┬ ┬──┬ ┬──┬

I find this to be really funny. Mostly I just really enjoy the concept of flipping tables when you're upset and that there are other people out there who are trying to keep order and flip the tables back over. All the while these cute little emoticon things... Yeah.

7.19.2011

Server Instability

As you probably already know, for the past three days since the patch and the introduction of Leona there have been incidents of server instability and downtime.  I have on occasion attempted to visit the forums to find out what's going on.  Riot keeps the public fairly well informed of developments, even if they don't really explain what the problem is (and to be honest, I'm not sure many people care).

The real point of this post: WHAT THE **** IS WRONG WITH THE LOL COMMUNITY?  Pages and pages are added to the general discussion where, by and large, people rant and rave at Riot for the downtime.  Many people exclaim how they're fed up and done with the game.  Others demand free RP for being inconvenienced.  So many posts were being added, I found two people playing a game with each other in which they were attempting to find the other's posts through the deluge of frothing LoL fans.  Seriously...most people just need to calm the **** down.

7.14.2011

Sooooo.... Leona

I can't quite tell how I feel about her yet. I've played two games with her so far; both custom, all basic bots aside from me, one win, one loss.
Shield of Daybreak is eh. For me, since I'm not really certain how to use it yet, it becomes a button mash that is on whenever I'm in combat and especially in the combo used when other champions are below half health.
She's great with the initiation on Zenith blade, but that tends to get her in to too much trouble as she's just not quite tanky enough (low health, easy to hit, low damage on her hits). I've also found that so far Zenith Blade's aiming is a little off... I wonder if that's a characteristic of skill shots themselves? I rarely play people with skill shots, but it seems that this is way off. Like I have the line directly over someone who's not moving and it still misses. Also, not a great clearer as far as waves go. Whereas Malphite (my favourite tank-esque champion) has Ground Slam and Amumu at least has his auras, the only clearing ability on Leona is her Eclipse after effect.
Eclipse is definitely nice to have, but again, doesn't have that wow factor I had hoped.
And her ultimate is .... weak if I'm being diplomatic, total shite if I'm not.
The passive, Sunlight, I don't know if it works or not. Allied bots are too stupid to hit people when they have that debuff.
Her use really comes in chasing/initiating with the Zenith Blade and then unleashing every other ability to get an opposing champion down about a quarter of their health, and then running away and leaving the carry to clean up.
She's fun to play, but I can definitely see how people are crying "underpowered".
Anyone else played her so far? Any thoughts? Any suggestions?
Also, I take back all my doubts about Valkyrie skin. Super cutie! ;)

Utility Mastery

Part 3 of my mastery commentary.  For Offense Mastery, go here.  For Defense Mastery, go here.

7.12.2011

Good Team Makeup does not equal Win

This is a cautionary tale.



Free Kayle Skin


I like Kayle. Or at least the concept of Kayle, having never really mucked around enough to give her a solid shake. And its entirely possible that my fondness is merely the carry over of my enjoyment of the Sisters of Battle and the feverish need to utilize a Living Saint that lies there in...

In any event I hate, nay loathe, the "Classic" Kayle skin. Yellow and red are not a good color scheme in my mind normally, but on an angel and with a giant, stupod-look plume... I scorn it like Tim Gunn scorns Crocs.

7.05.2011

LoL the RPG?

So this was originally asked in a comment to the post on the storyline/retcon issues that LoL has, but I really think it deserves its own post for continued discussion...

"Are there any existing RPGs that LoL naturally lends itself to? Exalted? Scion? D&D? Seventh Sea? I'm very curious about this..."


7.02.2011

Defense Mastery

Part 2 of my Mastery commentary.  For Offense Mastery, go here.  For Utility Mastery, go here.

Streaming = Jail Time?

http://shoryuken.com/2011/06/29/trolling-the-stream-by-ultradavid/

Disturbing read about a bill that is probably going to get passed. If it horrifies you like it did me, then click the link at the bottom or, click here http://act.demandprogress.org/letter/ten_strikes?akid=700.450896.5hVZPC&rd=1&t=1 to have your voice heard.

Everyone Gets Nerfed - Parody Song

Everyone Gets Nerfed

Funny song.

Offense Mastery

I've been investigating builds lately, including items, runes and masteries.  I would like to start a series of articles rating the masteries of each tree.  I should note that I am still an amateur, and while I trust my analytical abilities these should be treated as my opinions.  Today I'm starting with the Offense Mastery tree.  For the Defense Mastery tree, go here.  For Utility Mastery, go here.

EDIT: The post is long, so I've put a break in to prevent it from taking up the whole home screen.

7.01.2011

LoL needs a continuity editor...

Random inconsistencies in the storyline annoy me.

"Pantheon is native to Mt. Targon and his tribe, the Rakkor, live upon its slopes."
-Journal of Justice, V1:I24

"Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar..."
-Pantheon Story


Leona the Radiant Dawn Art Spotlight

http://www.leagueoflegends.com/news/art-spotlight-%E2%80%93-leona-radiant-dawn

I... never realized that watching photoshop in fast forward could be so interesting. This is actually shockingly cool.

EDIT: Edited for great justice

Xin Zhao and Sona on Sale!

Champion Sale: 50% Off Sona, Fiddlesticks, and Xin Zhao | LoL - League of Legends

I already have Sona, but I got Xin Zhao this morning, finally, and he was pretty fun.

6.30.2011

(Profile) Pictures

Quick attribution: while searching for a picture for my site profile, I came upon an album on photobucket full of LoL profile pictures.  They are of varying qualities, but I wanted to share the site: both for your interest and to give credit to the source from which I found my picture.  I have no idea who actually made these pictures.

http://s636.photobucket.com/albums/uu84/Oreot/LoL/

Penny Arcade

Just in case you have not been aware, the creators of Penny Arcade are also playing League of Legends - and have made now two strips about it.  In the spirit of sharing, those strips are posted below:


Also, having now struggled with putting in images twice, I recommend that the posting column be widened.

EDIT: thanks for widening the posting column.

6.29.2011

Movement, or the lack thereof

I finally overcame my fear of playing as Kassadin in an actual match and, while I did decently enough, it highlighted something that I have been noticing a lot recently: I am not terribly mobile.

If left to my own devices, I tend to stay in my lane. I like the lane. It feels like a safe place, even considering the 1 or more people there for the express purpose of killing me. I am aware that other members of my team are often involved in skirmishes over on the other side of the map. Sometimes I even think to myself, "things are looking rather rough over there, I should probably go and help". I think of an ideal route to take, and what combination of attacks would lead to the best ambush. I think and plan and consider all of the options available to me. And then I stay in my lane.

It feels like I'm watching the news. Teemo has just been cut down twice in a row by Xin Zhao. "Oh dear," I'll think, "someone should really go up there and help." There is no reason why that person should not be me, but I am noticing more and more that it never is. I think the core problem is probably being overly-cautious. I learned caution early on when playing LoL and it has served me well, but every now and then I play against someone much better than I am, and I will marvel at the ease with which they change lanes, yet always managing to avoid losing a tower. It's clear to me that the best thing for me to learn at this point is knowing when to leave my lane to assist my teammates or set up an ambush. The key looks to be understanding the flow of the game better, which I'm hoping will come with experience. What say you, chaps? Anyone have similar problems?

Teamwork...

So I just lost my first real normal solo queue game with Gragas - and it wasn't pretty. It would seem that playing a champion with abilities that no one knows or understands is... dubious in solo queue. Now, to be fair, I have won several games in solo queue with Gragas up to this point, at times completely dominating lanes and laying on good damage.

The issue came with my team's complete lack of understanding of my ult. They seemed like the kind of people who were expecting a giant teamfight fustercluck with burst AoEs and tons of damage. So, when I would drop my barrel to blast the enemy team apart and to separate them into 5 small pieces which we, in theory, would then gang up on and burst down, my team instead scattered and each attacked a different person, some members even running away from our turrets and team to take on 2 enemies at once. So, my barrel had, in fact, the opposite result from what I had expected. By dropping my ult and intending to scatter the other team and make them easy to kill, my team instead scattered even more and became even easier kills.

I'm sure that they had just figured that they should keep attacking the person that they had been focusing, however, that person is now protected by their side and by the guy(s) with them. TURN AROUND. Focus them one at a time in easy-to-kill situations. You are not Rambo.

What also sucked was that their idea of a teamfight fustercluck with burst AoEs and tons of damage wasn't going to work because the enemy team had an Amumu. Guess what? If you all jump into a tiny little radius centered on Amumu, we're all going to die. They also didn't seem to realize that my ult leveled the playing field and reduced Amumu's effectiveness.

SERENITY NOW!

The Unoffical Rules Of League Of Legends

The Unoffical Rules Of League Of Legends - From I3ig B - Blogs - Reign of Gaming

Really pretty funny read.

6.28.2011

Runes

Still being south of 30 and working on completing my first rune page has forced me to be very judicious in my IP expenditures. In a way I feel like if I can't fill (for my level) a page specifically built for a given champ, I need to wait until I can before I can even try that champ.

Hence the constant maining of Garen.

The first page I'm looking to polish off is:

Mark of Desolation - 410 IP - Armor Pen +1.66
Glyph of Focus - 820 IP - CDR -0.65%
Seal of Evasion - 820 IP - Dodge Chance +0.75%
Quint of Desolation - 1025 IP - Armor Pen +3.33

After that I'd like to expand with:

Mark of Insight - 410 IP - Magic Pen +0.95
Glyph of Warding - 205 IP - Magic Resist +1.49
Seal of Clarity - 205 IP - Mana Regen/5/Level +0.1
Seal of Resilience - 205 IP - Armor +1.41
Quint of Potency - 1025 IP - AP +4.95
Quint of Fortitude - 2050 IP - Health +26

Focusing on the runes currently at my disposal, what champions besides Garen can I branch out to? Poppy?

What other runes should I be considering?


6.27.2011

AP Tristana: Possible?



Stats

Damage44.5(+3 / per level)
Health415(+82 / per level)
Mana193(+32 / per level)
Move Speed300
Armor15(+3 / per level)
Spell Block30(+0 / per level)
Health Regen1.02(+0.13 / per level)
Mana Regen1.29(+0.09 / per level)
Recommended Items
Doran's BladeBerserker's GreavesYoumuu's Ghostblade
Last WhisperInfinity EdgeMadred's Bloodrazor

Abilities

Rapid Fire - Tristana fires her weapon rapidly, increasing her attack
speed for a short time.
Increases Tristana's attack speed by 30/45/60/75/90% for 7 seconds.
Cost
80/80/80/80/80 Mana
Range
20
Rocket Jump - Tristana fires at the ground to propel herself to a
distant location, dealing damage and slowing surrounding units for 3
seconds where she lands.
Tristana fires at the ground to propel herself to target location,
dealing 70/115/160/205/250 (+0.8) magic damage and slowing
surrounding units by 60% for 2.5 seconds when she lands. On a
champion kill or assist, Rocket Jump's cooldown resets.
Cost
80/80/80/80/80 Mana
Range
25000
Explosive Shot - When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to
deal damage to target unit over time, and reduce healing received.
Passive: Enemies explode when slain by Tristana's attacks, dealing 50/75/100/125/150 magic damage to nearby enemies.

Active: Explosive Shot rends target enemy, reducing healing and health regeneration by 50% and dealing 110/140/170/200/230 (+1) Magic
Damage over 5 seconds.
Cost
50/60/70/80/90 Mana
Range
600
Buster Shot - Tristana loads a massive cannonball into her weapon and
fires it at an enemy unit. This deals magic damage and knocks the target
back.
Tristana fires a massive cannonball at an enemy unit. This deals
300/400/500 (+1.5) magic damage and knocks surrounding units back 600/800/1000 distance.
Cost
140/140/140 Mana
Range
700
Draw a Bead - Increases Tristana's attack range as she levels.

6.26.2011

Gragas!

Just got Gragas today!
I'm pretty excited to continue to play with him, he seems to be a lot of fun.

6.24.2011

Viking Tryndamere

Hey all, don't forget that today is the last day for Viking Tryndamere.
Just letting you know!

New Skins!


Got some new skins today. Bird of Prey Anivia and Dragon Slayer Jarvan IV. Two of my favorite champions that I didn't have skins for.

I have yet to try out Dragon Slayer Jarvan, but I did see it at Dreamhack and I liked it (at least, more than the base skin).

Bird of Prey Anivia is suprisingly nice for being a simple recolor. Maybe it's just that her base skin is so simple and boring that have several different colors is enough to make me happy.

6.22.2011

Patch v1.0.0.120 Reactions

I decided to record my initial reactions to the latest patch.

Yorick looks fun. I'll wait to see other people play him.

Evelynn nerf seems strange. She is now unusable. Why not allow her to remain lost in anonymity until the rework?

Fiddlesticks needed this buff. We'll see if anyone plays him now.

Gangplank buff was much needed. Still not enough to make him viable. He needs an actual rework.

Heimerdinger buff is still not enough to make him viable.

Irelia had just an interesting change. I'm not sure how much it will change anything.

Janna and Twisted Fate's passives deactivating on death makes a lot of sense.

Jarvan IV nerf = :( He's still viable, but I think I'm gonna try out Blitzcrank or Renekton now as primary offtank (3v3 is still Irelia)

Jax nerf is very strange. He's really not any good, maybe they're trying to force players toward AD?

Kassadin buff is very interesting. He is no longer handicapped by that armor penetration, but is now more AP driven. All in all, probably a very good and very strong change for kass.

Malzahar. Why did they nerf him? He was already pretty difficult to use and really only useful on a team that knew how to play with him... This makes me really sad. I guess I'll move on to Vlad...?

Morgana gets a pretty insignificant buff. This won't make anyone play her.

Nunu nerf was coming. I really like the change to Ice Blast slow. It was a little too powerful at low levels. Also, consume at low levels was letting him jungle too fast. Basically, his ganks were too good and his jungle too fast.

Rumble nerf makes sense. They didn't realize how easy that ult was going to be to place.

Udyr buff. THANK YOU. I love him, and it's been too long coming. This makes his jungle super fast. He might rival Olaf now, but I doubt he'll be viable without a legitimate ranged ability or valid initation ability.

Vayne nerf. Fuck you very much and go away :P She was just a dumb design. They basically just scaled back ALL of her damage. Maybe she'll finally come back down to earth.

Vladimir change is very interesting. They buffed him early and nerfed him late... I thought the problem with Vladimir was that he was too good early...?

Xin Zhao nerf makes sense. He's been a little too good recently.

Philo stone nerf is strange on top of making the passive unique. Speaking of which...

I'm one of the few fans of the 5per10 item nerfs. It makes sense of philostone and heart of gold, but why Kage's pick and Avarice Blade? Who were they hurting?

Quicksilver Sash buff is much needed. That item isn't used enough.

Hextech revolver nerf is so necessary. Basically a vladimir nerf.

I like the changes to player kills, and I also thought that Spirit Visage and Ignite already affected lifesteal and spell vamp? So I was confused to find out that I was wrong all this time about that.

-----------------------------------------------------------------------------------------------------------------------
TL;DR

Big Winners:
  • Fiddlesticks (he might actually be playable now!)
  • Kassadin (he might be Tier 1 now, not just a counterpick)
  • Udyr (he still needs a minor rework to be Tier 1)

Winners:
  • Gangplank (pirate gets a buff, another shot at a new build making him viable)
  • Irelia (escapes the nerf hammer again! no big change here, she's still top-of-the-line)
  • Heimerdinger (reduced mana costs on turrets makes his lane phase stronger)
  • Quicksilver Sash (reduced cooldown might make this more playable)
  • Spirit Visage (the item doing what it is supposed to do seems like a good thing)
  • Ignite (the summoner spell doing what it is supposed to do seems like a good thing)

Neutral:
  • Janna (no big change here, just stay alive, you're a support)
  • Twisted Fate (no big change here, just stay alive, there is a support babysitting you)


Losers:
  • Jarvan IV (slight nerf, probably still very strong, but we'll see)
  • Jax (random nerf on underpowered champion - Gangplank's remake anyone?)
  • Malzahar (nerf hurts Malzahar pretty bad, I hope he's still viable)
  • Morgana (nothing much changed, but that means she's still underpowered after they addressed her)
  • Nunu (nerfed jungling, nerfed ganking. this patch really hurts Nunu)
  • Rumble (nerfed the ultimate. they discovered that it wasn't as hard to land as expected)
  • Vladimir (hopefully not ungodly powerful anymore, we'll have to see how hard he falls)
  • Xin Zhao (nerfed his strength in teamfights - he's back to his intended role, usefulness in question)
  • Philosopher's Stone (nerfed stackability - not the end of the world)
  • Heart of Gold (nerfed stackability - not the end of the world)
  • Kage's Lucky Pick (nerfed stackability - but no one played more than one copy of this ever anyway)
  • Hextech Revolver (nerf aimed at Vladimir unintentionally renders this item useless for all other mages)
Big Losers:
  • Evelynn (nerfed into OBLIVION)
  • Vayne (we'll see how hard this nerf hits her, but it looks like it's gonna be rough)
  • Avarice Blade (this was only used to stack for crit builds - this may never be purchased again)

What do you guys think?

The LoL Blog!

Hey everyone!

So this is a blog that should be for everyone we know who is a friendly. I don't mean to make it exclusive to just the people that I invited or only to Pittsburgh people. I'd like this to be as open and free as possible.

Invite friends and family, please!

Let's have some fun!